there was no audio due to time pressures. I was doing the tutorial in bursts during other work. Yes I prefer audio as well, but it just didn’t work out for this.
Hello there very nice tutorial, thx a bunch, rigging was quite fast imo but overall outstanding skills and content, especially under time pressures, did you make it all except concept design ?
Your dino tutorial was the greatest iv seen, i started to think 3d world was 3ds max bias but wooop there it is 21 pages of maya lovin. my important question is with zbush2maya you said playing around with uv’s was time consuming (i agree) and the cavity map style/pipeline was genius but wasn’t clear- how did you apply the textures so easily without mind-bending uvs what were the steps. thankyou
sterling
____
Hey there,
I realise this reply is disgustingly late, but the orginal post got lost in my spam overload!
since doing this project, and doing much more work with Zbrush and texturing, I dont know if i would advise using the AUV tiles quite the same way. I’ve found it a bit limiting in several ways. If you really don’t want to spend any time UVing, you’re probably better using maya’s auto projection tool and then nesting the UV’s as to maximise the used texture space. However the approach I used with the cavity maps can be applied the same way. Essentially you are painting an alpha channel (black to white) that you use to modify the levels/hues etc. and by using this texture in photoshop you gain the functionality of layers in the texturing process. If you have useable UVs they become even more usefull because freehand painting can be applied in photoshop as an additional process. Please let me know if it still isnt clear or you want to know more!
Hello Steve,
Just like everybody else above, I really appreciate the time you spent on the dinosaur tutorial in the 3d world issue, so thank you. I’m a new user to Zbrush and the issue I have is the importing of textures into Maya. I understand that this is quite a process. Im wondering if it’s possible to get a few screenshots off the node setup in the hypershade and the settings of the UV’s when imported in maya and applied to mesh
Awesome 3d world dino tutorial. Especially the rigging part. No fancy tools just the basic maya tool set.
Any chance I can have a rigging file…Do understand most of it from the tutorial…Want to learn more on setting up additional joints for better skinning and deformation.
the tutorial was awesome!i’m not into maya.i work with 3dsmax.i would like to make a test rigg in max.could you please send me an obj file of the dino model.
June 10th, 2008 at 6:14 pm
The article was very helpful, and informative. The tutorials provided by you will go a long way.
June 11th, 2008 at 9:07 am
Steve,
The dino article in 3dworld made the issue worthwhile for me. I think you did an excellent job with the level of detail in the tutorials.
I’m interested in following the rigging section. Is there a chance you could send rigging section .ma files? I’m still pre-maya 8.5.
regards,
Sean Lanyi
June 11th, 2008 at 9:31 am
I’ll try and get them to you asap… give me a day or so
cheers
s
June 14th, 2008 at 6:50 am
Thanks Steve.
Even just the start file as .ma (04a_RiggingStart_maya.mb) would be much appreciated.
Sean
June 14th, 2008 at 8:07 am
Why didn’t you made the tutorial with audio? It would’ve been much easier to follow. Anyway it looks amazing.
June 17th, 2008 at 9:17 am
there was no audio due to time pressures. I was doing the tutorial in bursts during other work. Yes I prefer audio as well, but it just didn’t work out for this.
cheers
June 19th, 2008 at 11:40 pm
Hello there very nice tutorial, thx a bunch, rigging was quite fast imo but overall outstanding skills and content, especially under time pressures, did you make it all except concept design ?
July 9th, 2008 at 12:56 am
Your dino tutorial was the greatest iv seen, i started to think 3d world was 3ds max bias but wooop there it is 21 pages of maya lovin. my important question is with zbush2maya you said playing around with uv’s was time consuming (i agree) and the cavity map style/pipeline was genius but wasn’t clear- how did you apply the textures so easily without mind-bending uvs what were the steps. thankyou
sterling
____
Hey there,
I realise this reply is disgustingly late, but the orginal post got lost in my spam overload!
since doing this project, and doing much more work with Zbrush and texturing, I dont know if i would advise using the AUV tiles quite the same way. I’ve found it a bit limiting in several ways. If you really don’t want to spend any time UVing, you’re probably better using maya’s auto projection tool and then nesting the UV’s as to maximise the used texture space. However the approach I used with the cavity maps can be applied the same way. Essentially you are painting an alpha channel (black to white) that you use to modify the levels/hues etc. and by using this texture in photoshop you gain the functionality of layers in the texturing process. If you have useable UVs they become even more usefull because freehand painting can be applied in photoshop as an additional process. Please let me know if it still isnt clear or you want to know more!
February 20th, 2009 at 8:08 pm
Hello Steve,
Just like everybody else above, I really appreciate the time you spent on the dinosaur tutorial in the 3d world issue, so thank you. I’m a new user to Zbrush and the issue I have is the importing of textures into Maya. I understand that this is quite a process. Im wondering if it’s possible to get a few screenshots off the node setup in the hypershade and the settings of the UV’s when imported in maya and applied to mesh
thanks
February 27th, 2009 at 9:31 pm
Hi Steve,
Awesome 3d world dino tutorial. Especially the rigging part. No fancy tools just the basic maya tool set.
Any chance I can have a rigging file…Do understand most of it from the tutorial…Want to learn more on setting up additional joints for better skinning and deformation.
Sajeev
October 22nd, 2009 at 8:06 am
the tutorial was awesome!i’m not into maya.i work with 3dsmax.i would like to make a test rigg in max.could you please send me an obj file of the dino model.